Victoria revolutions german patch
The event that starts Liberal Revolution can occur any time up until , but after Feb it is very likely to be followed in close succession by the event that ends the Liberal Revolution. Pacifism — you cannot convert POPs to soldiers at any time, but you can convert soldiers to other POP types at any time. Anti-military — you can convert POPs to soldiers only in times of war, however you can convert soldiers to other POP types at any time.
Pro-military — you can convert POPs to soldiers at any time, and you can covert soldiers to other POP types at any time. The alliance system has changed in Revolutions. Now whichever nation in the alliance has the highest overall ranking is the alliance leader, even if that nation is not the one you DoW in the first place.
This prevents you DoWing a small nation, defeating it quickly, and making peace without its larger ally being able to do much to stop you. If you are the junior partner in such a relationship, the best you can do in a war is to make your enemy cut a deal with yourself first, before your alliance leader makes a deal for all of you that will very often leave you with no gains.
Basically, who gets control of a province during a war when more than one nation has military forces there works like this:. While the maximum possible size of your Mobilization Pool still is related to the total Population of your country, Revolutions places another limitation on its maximum possible size, placing restrictions based upon the size of your Standing Army and the Military policy of the ruling political Party.
When the Mobilization Pool is smaller than the limitations given by total population, the maximum size is directly related to the number of standing divisions and the current Military policy as follows:. So, if you want to make a large Mobilization Pool, you need to create a large standing army, yet you are still limited by total Population.
Naval base size determines the range of colonisation. Larger naval bases mean that you can colonize places that are further away from the naval base. The naval base level is tied to the same tech as railways - in other words, you can expand naval bases to the same size as your railroad infrastructure, as follows:.
Additionally, ships recover their organisation more quickly while in actual naval bases than in regular ports. So if you've been in a battle with someone else, the best place to recover would be in one of your naval bases.
Also, regarding the value of naval bases, don't forget that if you intend to export the game for use in HOI2:Doomsday you'll want lots of naval bases if you have a large fleet. By the way, the coaling station colonial claim building does NOT become a naval base once the colony is claimed.
These have been completely revamped for Revolutions, however, due to an error, will not be implemented until the first full patch is released the current version of Revolutions with the 24 Aug 06 update - ver 2. Here is a summary of how the new life rating setup works as posted by State Machine on the Vicky forum :. Life rating is set based on climate and endemic disease. I set some arbitrary values based on climate, then deducted points for certain endemic diseases.
Climates considered were polar , very cold really nasty winter, but some summer , cold , tropical , temperate actually really good, only , very dry desert , and dry steppe. I reasoned that someplace could be cold and arid, or hot and arid, etc. As shown, if something is polar or very dry , then it stays that way.
Note that there are some borderline areas where I put both polar and very cold , or very cold and cold. I forget how I resolved that in the algorithm. The only diseases used were endemic disease that did not occur everywhere in the world. Epidemics were rejected since they don't always occur and should be done with events it would be fun to have a slew of pandemic events.
I used dengue, malaria, and yellow fever. Sleeping sickness qualifies, but its distribution is already matched by the other diseases so I figured, why bother? I subtracted 5 from the life rating value for each disease present in a province. Therefore one of the major gameplay adjustments that had to be made to State Machine's life ratings system as described above is that the lowest value for provinces that are active in game can not be below So many areas have higher life ratings than they did before but provinces have not been lowered.
This is also why AI events to raise life ratings in colonies once the colonies are claimed have now been included. This issue is currently being looked at by the developers in regards to how to be able to reflect attrition while at the same time encourage the AI to fight in these regions. All nations start the game being able to colonise any empty province with a life rating LR of 30 or above.
There are 4 points in the game - 2 inventions and 2 techs - where the life rating threshold for colonisation by your nation is reduced, as follows:.
You have to choose to move your capital to Rome in the relevant event just after you form Italy in order to get South Italian culture as a national culture in a unified Italy. There are, however, some things you can do to help overcome this problem.
The most important thing is to get your export income growing as fast as possible from day 1, and there are a couple of things that you can do at the very start to help maximise export income:. Even when following the advice above, you may still have to manually put an interventionist or state capitalist party into power initially to kick-start your economy, so you can then go back to laissez-faire later once your capitalists have started to accumulate a decent amount of savings.
It might also be wise to not take any colonies in North Africa until your economy has found its feet, since taking these colonies will reduce your income per capita at least until you can develop them. Be careful: you will get LOADS of badboy from the event - even though the event removes 30 badboy from you this takes place before the annexation badboy is calculated.
Also, you take major hits to your relations with France, Austria and UK. Further, expect lots of revolts in the new territory because for some reason the game gives nationalism to the POPs in the former German minors. Also refer to the Unifying Germany guide for more information N. This was changed because previously AI Prussia would often win the war against France but not capture Paris, thereby failing to unify Germany. If you meet these conditions as Germany you will get an event to offer France terms of surrender, which France can either accept or refuse.
In Revolutions uncivilized nations can no longer offer land as part of a diplomatic trade i. This is to stop uncivilized nations giving away a province to another country to gain a land border with them, so that they can then DoW that country. The VIP team has done a lot of hard work to correct the population in places such as Poland, as well as the rest of the world.
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