Pokemon stadium mini games strategy




















This mini-game has you control Golbat and try to collect hearts. This is done in a dark cave against three other Golbat. The winner of the game is the Golbat who reaches the end with the most hearts. However, you can knock into the other Golbat and push them into the Magnemite to slow them down briefly.

This mini-game has you control Hitmontop in a ring. Your task here is to knock 5 opponents out of the ring. This is done by using the move Rapid Spin to knock the opponents flying. Spinarak will raise a log with a line on it.

The log will soon drop and will need you to press A to cut it as close to the line as possible. If you're the closest, you get 10 points. Second closest gets 5, third gets 3 and last gets 1.

The winner is the one with the most points after all the rounds. You have 60 seconds to do this. This mini-game works similar to pong where you control a paddle, created by Mr. Action Action adventure Arcade Arcade fighting. K-Games Challenge Survival. Action Action adventure Boys fighting. Venom Hero Street Fighting Game. Soldiers Combats. Action Action Brain fighting fun Strategy. Action Action Classic fighting.

Action Action Casual fighting. Crowd Clash Count Masters 3D. Tic Tac Toe lite. Goat to the moon 2. Squid Game. Fidget Spinner.

Action Action Arcade Driving Racing racing. Rally Point. Action Action Boys fighting girls Sports. Honey Hexa Puzzle. Action Action Adventure adventure fighting puzzles. Among Us with Cats. Action Action fighting Multiplayer Multiplayer shooting. Only Legends can play. Action Action fighting Multiplayer Multiplayer. Action Action Boys Escape. Action Action Shooting shooting. Blocky Pixel. Tank Strategy. Action Action Arcade Arcade. Crazy Climber. Action Action Adventure adventure.

Red and Green Candy Forest. Action Action Escape. Lab Escape Online. Action Casual fighting. Sword Throw. Burnin Rubber 5 XS. Zombie Massacre. Confident Driver. Christmas adventure. The teacher will write some directions on the blackboard.

No, I mean actual directions. The directions are Up, Down, Left and Right. At first she will only give you four to remember, at which point you must recall them using the Directional Pad. Make sure you do it quickly because you don't have much time. As soon as the time is up, you as well as the other three students will begin to chant a rather creepy song. Any mistakes will be marked with an X, and for every X you get a bonk on the noggin with a mallet, and for every bonk with a mallet, one-fifth of your energy meter will be depleted.

So, five mistakes means you're out. The game will continue to the point where twelve directions have been given. In order to win, you need to have the most energy remaining following the twelve-direction phase. Keep in mind that this should only be used against the CPU, because if you are playing against friends, there is a good chance you may get punched in the face. Procure a piece of paper with a writing utensil, and write down the directions as they come.

Then simply gaze at the sheet as you are recalling the directions for some easy reference. Here's a much simpler and more modest one: keep in mind that the directions for a single game will never change.

This means if the four directions at the beginning are Left, Left, Right, and Down, those will also be the directions at the beginning of the next phase six directions, because this game goes by increments of two. So, the next phase would be Left, Left, Right, Down, and two new directions. This allows you to easily recall the beginning of the sequence of directions, and focus more on the newer ones. You might as well guess if you're not sure of a direction. For instance, if the first four were Right, Up, Left, and Down, you could think to yourself, "Start at the right and go in a counterclockwise circle.

So, let's guess that the next two directions were Left and Right. Then you could think to yourself, "Start at the right, and go in a counterclockwise circle before looking to the left and right.

I promise. To run, you must rapidly tap the A Button. This game can be hard on your fingers, especially on Hyper. There are several hurdles positioned randomly along the track, and in order to clear them you must press Up on the D-Pad, otherwise your Rattata will come to a halt.

The course is 50 meters long, and there are markings at the 5m, 10m, 15m, 20m, 25m, 30m, 35m, 40m and 45m points to let you know how close you are to the goal. The first person to make it to the goal is the winner.

You are either good at them, or you aren't. Nevertheless, I will warn you not to forget about the hurdles. Too many times have I seen someone concentrating too hard on tapping the A Button like a maniac and end up crashing into a hurdle.

Also, try not to let the rotating camera distract you. Some have expressed disapproval at the way the camera moves around, because it's somewhat difficult to keep an eye on their specific Rattata. Just concentrate on yours, remember that the hurdles will come, tap the A Button as fast as you can, and you should do alright. There's a yellow curve below this pendulum with a red needle in the center. The game is all about timing, and when the game starts, the pendulum will swing to and fro.

What you need to do is press the A Button just as the pendulum touches that red needle. If you time it correctly, you will cast Hypnosis on the other Drowzee-- but if you mess up, you'll snore and be that much closer to defeat. If you want to be the victor, you must be the last man Drowzee? It is certainly wise to take advantage of this, but it will only be useful during the beginning portion. Once the game progresses and the pendulum swings faster and faster, you must rely on instinct and reflexes.

Once I managed to beat this game on Hyper with my eyes closed, so it is definitely possible to memorize the rhythm and speed of the pendulum.

Keep that in mind. Fortunately, they are all connected to a damn big generator. When the light on the generator turns blue, tap the A Button as fast as possible. When the light turns green, tap the B Button rapidly. The first to completely charge up their Electrometer is the winner. Be sure to keep a watch- ful eye on the light, because it changes randomly and sometimes quickly. If you tap the wrong button, your Electrometer will drain, so be careful! Personally, I'm not too great at this game.

To date, I've only beaten it once on Hyper mode and that was probably luck. I don't know if I'm just terrible at Rapid Fire, or if this game really is that hard. The best advice I could give you is to go ape crazy on the buttons, keep an eye on the light, and hope the CPU screws up Remember that the blue light is for the A blue Button, and the green light is for the B or green Button. Keep this in mind, and you'll never forget which button to push. You play as a Lickitung, in a gluttonous battle against three others to eat the most valuable sushi in a limited time.

The hard part? You have to remember which types are of higher value, all the while competing against three voracious Lickitung. Before the game begins, you are shown the eight types of sushi along with their price. When the game starts, twelve random types of sushi appear on a rotating counter and you must run around analog stick and eat as much sushi as you can to eat simply press the A Button. Try to eat the more expensive sushi to get a higher bill. Following is a description of each sushi, its real name, and its value in the game.

There is nothing more important than memorizing the order of values for the sushi. If you go chomping away at all the Kappa, you won't be raking in a lot of dough. I recommend studying the eight sushi types and picturing the hierarchy of values. This lets you take a quick peek at the available sushi, and so you can start the game knowing where to go exactly.

Eat two of one of the sushi types, and you get a x2 bonus. Eat a third, get a x3. This goes on to a maximum of a x5 bonus. However, if you continue eating the same type of sushi you will continue to get a x5 bonus for each additional piece that you eat. In this case, Ekans is the ring and Diglett is the mole.

The game lasts a total of 60 seconds, and your goal is to fling your Ekans onto a Diglett the Ekans turns into a ring in the air. There is no more than 3 Diglett at a time, and when one gets 'rung' a new one appears.



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